![]() That said, we did wish that digging was made a little more complex than just approaching a mining site and pushing the A button, a mechanic that felt oddly shallow considering its use in a game that had input from JCB.Each expedition we embarked on required us to stock up on the likes of oxygen canisters, rations, and hydration tablets to maintain our survival. It can feel tedious and awfully grindy at times, but watching our safe haven slowly expand felt satisfying and the grind felt like a necessary step within the premise of colonising Mars. ![]() Each of these facilities was comprised of different materials that we had to mine from pools on the planet's surface, and each pushed us to explore different areas of the map while keeping an eye on our vitals and braving the elements before us.This essentially serves as the main gameplay loop of - you search on the map for different dig sites, set your marker, and then drive from point A to point B gathering the materials for the next objective on your mission log. ![]() After we regained consciousness, we made our way back to the landing zone where we were handed our first few missions to build a refinery, a water collector, and a warehouse. ![]() Our mission to colonise the planet was off to a disastrous start as we found ourselves blacked out in the scorching hot sand surrounded by the remnants of our ship. ![]()
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